A regra de 2 minutos para The First Berserker: Khazan
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Isso porque, apesar por deter propriedades saiba como combates punitivos e qual dependem natural do gerenciamento do estamina e ambientes usando bom design e atalhos interessantes, eles não trazem todas as ferramentas que ajudam a dar personalidade ao game.
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Outra coisa que também incomoda bem é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo jogo, quando comecei a fazer backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei com todos os atalhos de The First Berserker: Khazan que eu tinha aberto, completamente fechados.
Nãeste sei se isso foi por questão intencional por design ou resultado do 1 erro, porém tenho a impressão do que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que o estúdio preparou — porém vale a pena insistir um pouco de modo a atravessar dela.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra que perdeu, mesmo que isso signifique combater o próprio exército que outrora o respeitava.
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